The Dingwiri alphabet was created in 1996 by Douglas Mitchell, Sr.
(demitchellsr [at] hotmail.com) for use in a role-playing game. In the game
the alphabet is used by a race of plant-like beings called "phloridela".
Douglas, who is a game-judge, uses the alphabet as a cypher to confuse
and frustrate the other players, who are unable to read it, inspite of
Douglas' efforts to teach them.
The phloridela learned to 'speak aloud' from the elves of Jaia, and
Dingwempi, the spoken language, is based on Elven (borrowed wholeheartedly
from Tel'Mithrim's Elven Language, found at
Dingwiri, the written form, was designed to resemble the tunnels produced
by termites in wood. It is written in a spiral fashion left-to-right
around staves, spiraling counterclockwise from the center to the outer
edge of a disc, or left-to-right like English on flat surfaces.
Vowels are appended to the consonant that precedes them. They are
not considered actual letters, only appendors. The IPA transcriptions
listed are typical. There are variations.
The Dingwiri alphabet
The letters h, m/n, s/z, r, l, and w have secondary glyphs (called wrinkli)
when they are used to modify dingwiri.
Sample text in the Dingwiri alphabet
halya huminel ney nosdy lidha, ber bedya ji led ber phery bhorya. ron ney hony
beja ber bhal ber moty dyery denna halyi ned ji bhi dil nowhy belyi.
All human beings are born free and equal in dignity and rights. They
are endowed with reason and conscience and should act towards one another
in a spirit of brotherhood. (Article 1 of the Universal Declaration of Human Rights)